EAST
SWEDEN
GAME
SUMMIT
Welcome to Sweden’s most vibrant game dev community. One day. Everything happens.
WHEN
20 November 2025
12:00 – very late
WHERE
Spektrum, Ebbepark
Linköping, Sweden
FOR WHOM
Everyone passionate about games dev
WHAT’S HAPPENING

Main Stage
Here you find the core program — talks, panels, and inspiration. The program is presented below.

Indie Game Expo
Explore the best local indie games. Playtest and engage with the teams. Which game is the next hit?

Food & Drinks
Mingle and take spontaneous meetings with visitors and game devs from East Sweden Game.

Awards
Linköping University presents this year’s LiU Game Awards ceremony

Table Tennis
The ultimate nerd sport! Play casual rounds or join the serious championship.

Meetups
Dig deeper, challenge yourself, collaborate and meet new friends.

Party
Wind down and end the day with music, chaos, and late-night fun.
WHY IS THIS IMPORTANT
Games are the most powerful creative forces of our time — blending art, technology, and imagination.
East Sweden Game is a growing dev community with one goal — to make this the best place to create games. We’re bold, proud, and building something real. ❤️
Day(s)
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Hour(s)
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Minute(s)
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THE SCHEDULE
12:00 – Doors Open
Registration opens and lunch is served at Laszlos Krog, which stays open all day for food, drinks, and informal meetups.
13:00 – Keynote: The Future of Game Development
The summit kicks off with a bold keynote session featuring several leading voices from the industry. Together they’ll explore what’s next for games, studios and players.
On stage:
Fredrik Präntare, Pugstorm
Joel Edström, The Gang
Marléne Tamlin, Swedish Games Industry
Alli Ottarsson, Makers Fund
14:00 – State of the Industry
How is the Swedish games industry doing — nationally and in our region? We’ll share the latest data, insights, and trends from both the national industry and the regional ecosystem.
On stage:
Alexander Milton, Swedish Games Industry
Tomas Ahlström, East Sweden Game
15:00 – LiU Game Awards & Valla Student Showcases
First, join us as Linköping University presents the 15th edition of the LiU Game Awards — celebrating student creativity.
Right after, Valla Game Education will showcase selected student projects, presenting fresh ideas from upcoming game creators.
LiUGA hosted by Erik Berglund, LiU
Feedback by Alli Ottarsson, Makers Fund
16:00 – Games for Change
This session explores how game technology can strengthen public safety, security, and forensic work — with short talks on visionary projects, data visualization tools, and real needs from law enforcement and industry.
On stage:
Nils Folker, Lutra Interactive
Masae Ebersson, AI Sweden
Lena Klasén, Swedish Police
Mikael Lilja, Swedish Police
17:00 – Behind the Buzz of Clair Obscure: Expedition 33
Discover the social media and creator strategy behind one of 2025’s breakout titles. This session dives into how content creators, smart timing, and tight publisher–developer alignment helped turn Clair Obscure: Expedition 33 into a viral success.
On stage:
Mercedes Boberg, Lurkit
Erica Stjärngrim, Lurkit
Franz Rier, Lurkit
18:00 – Fail Fest: Disasters & WTF Moments
The most entertaining part of the day. Developers open up about bugs, breakdowns, and beautiful failures — and what they learned along the way.
On stage:
Mikko Tähtinen, Games Industry Veteran
Narin & Valle, Aftnareld
Axel Nordanskog, Resolution Games
Josua Mannebäck, Game Boost
19:00 – Aftergame Social Club
Food, drinks and relaxed networking. Catch up with old friends — and make new ones — over a beer or two at Laszlos Krog.
21:00 – Live Band & Good Vibes
The evening continues at the same venue! Stick around as the mingle turns into a lively party, with local band Lo & Behold! bringing music and energy to keep the night going.
ON STAGE

Fredrik Präntare
CEO at Pugstorm
Fredrik Präntare is the CEO and co-founder of Pugstorm, the award-winning studio behind Core Keeper. Under his leadership, the game has become one of Sweden’s biggest indie successes, selling over four million copies worldwide and building a thriving global community. At the summit, Fredrik will share bold insights on the future of game development.

Mercedes Boberg
Account Executive at Lurkit
Mercedes Boberg helps game studios and publishers grow their reach through smart campaigns and creative content strategies. At Lurkit, she works with developers and creators to boost engagement, watch time, and community interaction. Earlier this year, she was responsible for the content creator program and organic marketing for Clair Obscur: Expedition 33 — one of 2025’s most acclaimed game launches.

Joel Edström
CEO at The Gang Studio
Joel Edström is the CEO of The Gang Studio, a leading creator of branded experiences and games on Roblox and other UGC platforms. With more than 15 years in gaming, media and entertainment, he is passionate about new opportunities and bold projects. At the summit, Joel will share a heavyweight outlook on the future of social gaming for youth.

Alli Ottarsson
Principal at Makers Fund
Alli Ottarsson is a Principal at Makers Fund, focusing on identifying and supporting innovative ventures in interactive entertainment. With nearly two decades in game development, he has held leadership roles on iconic titles like EVE Online, League of Legends, and Valorant. At the summit, Alli will join the Future of Game Development keynote and later listen to student pitches, offering insights and feedback at the Student Showcase session.

Marléne Tamlin
Head of Sustainability, Swedish Games Industry
As Head of Sustainability at Swedish Games Industry, Marléne Tamlin works to make the Swedish game sector more sustainable and future-ready. At the summit’s Future of Game Development keynote, Marléne brings a broader perspective beyond technology and creativity — showing how climate awareness and responsible growth are shaping the industry’s future.

Alexander Milton
Researcher at Swedish Games Industry & Advisor
Alexander Milton is a video games expert, business developer, and Women in Games Ambassador. He has worked across scouting, publishing, and education — including roles at Kinda Brave, Zero Index, and East Sweden Game. At the summit, Alexander will present data and insights from the Swedish games industry, highlighting key trends shaping the sector’s growth.

Erica Stjärngrim
Account Executive at Lurkit
Erica Stjärngrim works at Lurkit, helping game studios connect with content creators. She supports developers and publishers in reaching new audiences through authentic community storytelling. At the summit, Erica joins Mercedes Boberg to discuss how creator-driven marketing is reshaping how games are discovered and experienced.

Lars Håhus
CEO at Llama Lane
Lars Håhus is the CEO of Llama Lane and a veteran studio leader with a strong track record from Paradox Interactive and Relax Gaming. Driven by creativity, business, and a passion for making kick-ass games, he knows how to pitch, build, and ship projects that set studios up for long-term success. At the summit, Lars will join the Fail Fest panel — helping turn epic WTF-moments into valuable lessons.

Josua Mannebäck
Key Account Manager, Game Boost
Josua Mannebäck helps game studios find top talent through his wide network at Game Boost. Previously, he was Studio Manager at Dimfrost in Norrköping, leading the development until the company’s closure. At the summit’s Fail Fest, Josua will share the story behind being told he gave “the worst pitch ever” by a major investor — and what he learned from turning that moment into motivation.

Narin & Valle
Co-Founders, Aftnareld
Narin and Valle are the power couple behind Aftnareld — a small, passionate studio from Linköping creating cooperative games designed to bring people closer together. Their mission is to strengthen relationships through fun, challenge, and shared adventures. At the summit, they’ll share a behind-the-scenes disaster about a lethal bug that nearly killed the launch of Coridden, after many years of development.

Axel Nordanskog
Game Developer, Resolution Games
Axel Nordanskog is a VR developer at Resolution Games’ Linköping office, where he works on some of the world’s most popular VR titles, including Bait!. At the summit’s Fail Fest, he’ll share the story of how a simple merge mistake nearly wiped months of work on Angry Birds VR — and what it taught him about teamwork and version control.

Mikko Tähtinen
Games Industry Veteran
Mikko Tähtinen has worked in game development since the mid-90s, with experience from legendary studios like UDS, DICE and Starbreeze. Over the years, he has contributed to countless projects while mentoring colleagues and new artists. At the summit, Mikko will share the story of how he once managed to delete a project worth 55 million SEK — an epic fuckup that’s now part of game dev lore.

Franz Rier
Customer Success Manager at Lurkit
Franz Rier works at Lurkit and is the creator of Games Made in Sweden — a passion project turned monthly newsletter highlighting the creativity and success of Swedish game developers. What started as a Steam Curator has grown into one of the best ways to stay up to date with the country’s thriving games scene. Franz will make an appearance during the Behind the Buzz session with his colleagues from Lurkit.

Masae Ebersson
Project Manager at AI Sweden & Santa Anna IT Research Institute
Masae Ebersson helps organizations adopt AI through workshops and public talks. She previously led the “Visual Crime Scene” project at the Swedish Police, now evolving into “Interactive Digital Twins through Multimodal AI” where game technology plays a key role. At the summit’s Games for Change session, Masae will share how game tech can strengthen public safety and drive social impact.

Nils Folker
COO & Technical Project Manager, Lutra Interactive
Nils Folker is spearheading a studio known for combining advanced technology with meaningful applications in games, VR and simulation. He thrives on challenges that others might give up on — the tougher the problem, the more motivated he gets. At the summit’s Games for Change session, Nils will share how Lutra uses game technology to create tools that educate, train and make a real difference in society.

Lena Klasén
Research Director, Swedish Police Authority & Adjunct Professor, Linköping University
Lena Klasén, PhD, is Research Director at the Swedish Police and Adjunct Professor in Digital Forensics at Linköping University. With experience from Saab, FOI and the Ministry of Justice, she has led major innovation projects in security and forensics. At the summit’s Games for Change session, Lena will share how visualization can transform law enforcement and public trust.

Mikael Lilja
Investigator, Swedish Police Authority
Mikael Lija works with the Swedish Police, focusing on how visualization and interactive digital environments can support investigations and courtroom presentations. He brings a deep understanding of the challenges in bridging traditional forensic work with new digital methods. At the summit’s Games for Change session, Mikael will share how game technology can enhance public safety and help law enforcement meet the future.

Tomas Ahlström & Thomas Clifford
Organizers
Tomas Ahlström and Thomas Clifford are the directors of East Sweden Game and the organizers behind the ESG Summit. They lead the region’s game development community and work to connect studios, creators, and partners across Sweden. At the summit, they make sure everything runs smoothly — on and behind the scenes — and that everyone feels welcome, inspired, and part of the local game-dev family.
Don’t wait — tickets are limited (yeah, for real)
OVERVIEW
The conference takes place across three nearby locations:
Spektrum
The conference area with the main stage, Indie Game Expo with locally produced games, the amazing ping pong room and more.
Laszlo’s Krog
Food, drinks and mingling all day, plus the evening party.
East Sweden Game
Open house with some creative activities.
Laszlo’s Krog is a newly opened restaurant in Ebbepark, known for its friendly service, great food and relaxed atmosphere. It’s located right below East Sweden Game – and just across the street from the Summit.
Lunch (11:30–14:00)
- Arrive around 11:30 for a relaxed lunch before the rush.
- Between 12:00–13:00, Laszlo’s gets very busy – a perfect time if you like energy and buzz, but be aware there may be cuing.
Afternoon hangout (14:00–19:00)
- Stay close to the action with the conference menu – great food at fair prices, with something for everyone.
- A perfect spot for meetings, casual chats or a drink at the bar.
Party mode (19:00–01:00)
- After 19:00, we all drift toward Laszlo’s.
- At 21:00, live music by Lo & Behold kicks off.
No cash – card or Swish only.
Ping Pong All Day
Need a break between sessions and play testing? Drop by the Fancade pingis room, right next to the main stage, and join a game of round-the-table ping pong! Rackets are available to borrow (as long as they last).
Tournament at 16:00
At 16:00 we’ll start a casual tournament handled by the Fancade team. No sign-up needed — just show up and play! 🏓
Prizes from Arcade Dreams
The winners of the tournament will receive fine prizes sponsored by Arcade Dreams.
FIND YOUR WAY
How to Get to Ebbepark, Linköping
East Sweden Game Summit takes place in Spektrum, a modern venue located in the heart of Ebbepark — Linköping’s innovation district. It’s right next to East Sweden Game and Laszlos Krog.
📍 Address to Spektrum: Fridtunagatan 41
📍 Address to East Sweden Game: Fridtunagatan 24
✈️ Coming from abroad?
Fly to Stockholm Arlanda Airport (ARN) or Linköping City Airport (LPI). From Arlanda, take a direct train to Linköping (approx. 2.5 hours). From Linköping Airport, it’s just a 10-minute taxi or bus ride to Ebbepark.
🚆 Coming by train?
From Linköping Central Station, it’s a 5–10 minute taxi ride or a 20-minute walk to Ebbepark.
🚗 By car?
Search for Ebbepark, Linköping in your GPS. Parking is available in the area, but we recommend using public transport.
🚌 Local transport?
Several city buses stop near Ebbepark. Use the Östgötatrafiken app or website to plan your trip.
REGISTER
OFFICIAL MERCH
This merch shop is part of our community spirit. It’s completely non-profit — everything is sold at cost, with no margins — just to spread the love and help build identity around our growing game dev scene.
THANKS!
East Sweden Game Summit is co-created with our community and local game studios. Thank you for your support — together we are strong!